Recent Work - Film and Games Transformers: Dark of the Moon (2011). Services provided: Matchmoving at Industrial Light + Magic Tron Legacy (2010). Services provided: Motion Capture Editing at Giant Studios Fantastic Four: Rise of the Silver Surfer (2007). Services provided: Matchmoving, Animation, and 3D Modeling, at Hydraulx

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Hi! This is About Justin Louis.

Justin is a professional CG artist with feature film, games, commercial, and stereoscopic credits and experience. His recent credits include Steven Spielberg's "The Adventures of Tintin", "Transformers: Dark of the Moon", "Cowboys and Aliens", "World of Darkness", and the Academy Award Winning film "Avatar". Specializing in character animation, well versed in 3D camera tracking and matchmoving to create solutions for visual effects, and able to create organic and hard-surfaced 3D models, Justin is a versatile and proven industry artist. Justin has provided his services for some of the best companines in the business, such as Weta Digital, Industrial Light + Magic, CCP Games, Modea, Hydraulx, Turner Studios, and Giant Studios.

Currently, Justin works as a freelance artist. He is always interested in taking on new challenges and exciting work, and is available for upcoming projects.

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Animation for Film and Games

Character and Creature Animation is a passion of mine.

  • Dynamic key-framed animation for characters and creatures in film and visual effects.
  • Killer game animations that work with all needs of game production and unique styles.
  • Motion Capture Editing and Integration. Also available for Mocap shoots and directing.
  • Games and Film Animation experience.

Matchmoving | 3D Camera Tracking

Matchmoving is a technical art that seamlessly integrates animation and effects into live action film and video. I approach it much like puzzle solving and I love the process.

  • Camera and Object Tracking for shots and sequences.
  • Steroscopic 3D tracking and experience.
  • Match Animation for digital doubles and actor enhancements and replacements.
  • Photo modeling experience for Matchmoves and Layout.
  • Set Marking for on location shoots.



3D Modeling

Sculpting objects and terrain for environments or creating hi-resolution models for film, games, and cinematics is just another skill in the toolbox for me.

  • Hard surfaced and organic modeling.
  • Modeling from concept images and from scratch.
  • Hi-Res dynamic models for weapons, vehicles, props, and products.
  • Image based modeling for Layout and Matchmove work.
  • UV Layout, texturing, renders.

Design, Production, and Advertising

Logo design, visualization, production know-how and experience, and content for online and advertising campaigns.

  • Logos from concept to final images and renders.
  • Architectural Modeling and Design- from concept to renders and animation.
  • Viral marketing games and online video development.
  • Production skills for sound, lighting, and camera operation.
  • Acting and directing skills and experience.